oh wow that sounds great. So instead of trying to create foliage on my model (Lets say a old ruined car) in maya then exporting it into unreal.. i should use speedtree to place that into UE4? The way i was thinking of doing it was this Model out my wall which looks more like a bush. Then add the leaves and what not to it…
Hello and thank you for taking the time to read my first post on Polycount! I've recently started my professional career as a Modeling and Texturing artist. I've learned so many great things from my peers and I feel inclined to pass this information on to the community to benefit from. This being said, I want to make sure…
Hiiii guys, hope everyone is doing great! so to my problem. Ive just moved to Berlin where im going to study Game art and Animation at Games Academy. Firstly, im from sweden, a country where i find that the most PC parts are rather cheap. And also laptops. Now to my problem, the laptops here are expensive!! And i can only…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
100% agree with James I started learning MODO about 14 months ago, but it wasn't until the past couple of months that I switched to 3ds max and wanted top create higher polished assets rather than a HUGE environment, not just yet anyways. I have limited advice, but the ones I follow would be: 1. make an Artstation account…
All apologies if this has been suggested. I did search the forums, and look through this thread. Admittedly, I don't have the time to read through every post. (Searches brought up very few results.) Feature requests: 1. *Mesh enviro occlusion I would love it if you had room mesh that would occlude/block the environment…
Hey Polycount! I've started to create environment for Andrew Porter's concept. As for me, his works are incredible and have great detalization. I created draft mash in Cinema 4D and imported they in UE4. Now my purpose is to create as much props' as i can, starting with rocks and base buildings. Additional detalization was…
Hello, hello! Figured I'd get some input from you masters on here (love all the work I've seen!). I'm working on building up a portfolio, as a student, and I do realize that my work still as a long way to go. I'd love to work in concept art, and I hope to get some input on my WIPs. :) The first is a character scene titled…
Great tips and great feedback here, really appreciate it! Especially the approach for complex surfaces that normally scatter light sounds good, I need to try that because I run into the problem often. The Bolts are mostly the problem why I posted here. The black bolts are hard anodized and the blue bolt has a normal…
Hi there, We're looking for a new animator to come in and get to work on animating some of our completed 3D models. The models are characters or champions in a MOBA style game, so think LoL/DotA/HotS. We've got some great characters that you'll have a ton of fun with AND the models are already rigged. Again, this is purely…