Greetings to the polycount community! My team is looking for environment & character artists interested in contributing to our current project. If interested, PM me with a brief summary of your experience as well as examples of your best work. WHO AM I? I am Jamie Galimberti, an architect living in Michigan, USA. I have…
CANVAS Source Engine Game Project What is Canvas? Canvas is a Source Engine-powered thirdperson action/adventure game that details the adventure of a psychic girl named Milena and her sadistic companion teddy bear Borden. Together they venture into the realms of paintings. Pictures (and videos) speaks a thousand words so…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. It's a Half-Life 2 Modification. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for concept artists.…
Independent developer on the East Coast of the U.S. is looking for talented Mid-Lead level Environment Artists to assist in the development of their new titles for the PC and next-generation platforms. All applicants MUST have previous games industry experience, including credit for at least one shipped title. Ideally,…
Well done on the prop! In the future try to avoid N-Gons, it's good practice to make your mesh have only triangles and quads, especially for games. Secondly, your textures are fine but they seem too proceedural. Try to break up the edge damage (like multiply a grunge over it). You don't usually get mud on a camera like in…
Thanks guys for the reply. I am working on a game soldier character for a mod. The texture resolution I am working on is 1024x1024 for the entire model all on one UV tile. Although I'm not sure what the head of the mod team wants in terms of texture resolution so I just went with 1k since this is somewhat of a standard…
Hey man, turned out great, cool to see the result from the hangouts. My crits are: a.) The folds themselves are just a bit muddy. I feel like they could be sharpened with an 'add' slash brush on low intensity and a mid-range focal shift, just going over the peaks should pinch and smooth them out a bit. b.) some of the…
Don't get me wrong, I'm not saying the materials aren't accurate. They're fine on that front! The issue comes from what I find to be a lack of coherence. You can find all sorts of "tacticool" weapons in real life - weapons modded with so many different aftermarket parts they start looking like LEGOs. Honestly, I don't…
How fortunate that you were diagnosed so early! I didn't find out that I have ADHD until I was 27. I'm 30 now and I'm just starting to learn how to deal with it. I can't take any meds for it because they all give me unmanageable side effects. I don't like the meds anyway. I can see some logic in being around others that…
Bullshit. I've been working with Source for years now and it's still a pain in the ass even though I know it pretty thoroughly. Importing models and textures is more annoying than it should be and the only reason I like Hammer better than the UT3 editor is because I've been working with it longer and I know what all the…