hey ho! I want to transfer simple idle animations (technical and organic) to ogre and I have to decide how I want it to be sampled (how many samples per second) Now I don't really have a feeling how big of an impact this could have on the performance (or RAM usage). Most of the time I have quite slow animation loops which…
Wills and Wonders is far along in the development process, we just finished alpha 5 marking the theoretical halfway point. Much of the gameplay design and programming is fully operational. More then half of the art is implemented. This is the first title from 'On The Wall Entertainment' and as such we are not in a strong…
I am looking for a 3D artist able to create cartoon character also rig + animation. Constraints are 3500//5000 tri and 512x512px diffuse for Unity-PC engine. Here is a preview of the character + dog : http://www.pressfire.no/image/screenshots2/0/877/1017/ss1_thumb.jpg There are many other characters to create. We provide…
TLDR: Title, Need help, want to help, tell me what to do better? Long version: Some of you might have already seen this in the WYWOT but thought i'd drop it into its own thread to possibly get any feedback. This was going to be a speed sculpt but ended up being more because the concept was awesome and I wanted to see how…
Hey, New here :D I'm a flash/unity developer and would like to start messing around with some 3D (in flash/or unity), however, i'm NOT a 3D modeler/animator. I was wondering if any of you here would be interested in donating a few models/animations to me that i could play around with. Ideally in COLLADA format w/…
hey fellas i started modeling like 8 years ago because of the Polycount TF2 Hat dealio but this is my first time actually posting any of my stuff here. hopefully it was worth the wait! Basically I was going through Michael Pavlovitch's intro to zbrush series (up until very recently I'd only used maya/mudbox) and liked one…
aaaa thanks pior you're awesome!!! and just to follow up on my part, resources i found: QC syntax and Particle Positioning Potential QC example from some thread more potential formatting examples Whenever you decompile a model, you are given a qc file For example, my shadow demon qc file named "mdldecompiler.qc"$cd…
okay, I like the top render (dark), i imagine seeing some ghosts loose or the crater hole that gets created in the street (in the show) letting all the ghouls (just adding some glows) and such out of the containment zone lighting up the night, would work also. (probably can be found online, idk the episode) Always such a…
I'm fine with mechanical animations and moving objects around more or less convincingly ... but skeletal character animation? Yeah i too find it a total bollock. In prototyping, which we do a lot of, there's no money for an actual animator so i'm having to do the lot, and i just haven't put in the hours to be even close to…
you have some interesting ideas and a well-thought out design process, and i love your logo concepts. some of the final stuff has me a little put off though. your circular "primary" logo has this composition feels kind of awkward and busy, especially with the color palette, the background of it, and the scroll. the ornate…