Position Information: Position: High Poly Character Modeler Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: High Poly Character Modelers will be able to: A) Add geometry and detail to game resolution models for use as source material for normal maps.…
Here are the Phase 4 finalists for the Best non-FPS Mod category in its $1 Million Intel Make Something Unreal Contest. All finalists in this category (as well as in the best FPS Mod category) are eligible to enter the Grand Finals. This competition rewards top mods created for Unreal Tournament 3 with cash and hardware…
I realized I went radio silent on this thread for a while, got busy with other stuff. I want to update that I finished this project a while back, and I was able to achieve most of my objectives. Eventually I created the completely modular character asset with this project, with whole inner body mesh with a set of outfit. I…
Progress on the game I am working on. Going for retro future bloodsport gameshow look. Will post weapon animations and such later. If anyone is down to playtest let me know. I have 3 more keys.
I solved this problem after it nearly convinced me I needed a new computer. H Recap of the problem: 1. When I hit 3 to smooth polygons in Maya, they would often vanish entirely or stretch out. 2. When I loaded my .ma file saved in ASCII the files would do things similar to the image above, with geometry exploding or…
Here is a screenshot of some more medieval assets I have been working on for a strategy RPG game. All assets (including vases and sacks in post above) are within the same 4k texture atlas. The method of texturing and unwrapping these assets was quite different to the more organic vase and sack assets. All wooden assets are…
hey As I said last month I think limiting the heroes will make the competition less diverse and less fun :D I think either selecting a theme for items (not for heroes) or choosing a slot (weapon, shield, etc) will make it more fun :) just my opinion and if you guys think it's fine to just go on with heroes theme I suggest…
i will never work more than 40 hours a week, its total bullshit. i do contract,i work 30 hours a week TOPS. the key is just get really fast at what you do, when your working don't fuck around on the internet or watch videos just do your job. i can do a 3 week model in 1 week, overlap 3 projects at a time stagger the…
Okay! looks great, especially the above image!!! But I have identified a few gaps in blog entry 1: 1 could you please show your final texture 2 could you show possibly some uv layout 3 could you show some wires for those patches of grass Because I get all this... but I struggle to get nice natural looking grass, especially…
As someone who actually has a say in the hiring of our 3-D artists I'll throw in my two cents. You'll always be overlooked if your not willing to risk almost everything to follow your passions and peruse this career. Almost all the professional artists I know that have made it their career have a personal passion for their…