Here are some weapons from around 2011-2012. This was before the PBR-Workflow so no Physically Based Rendering and texturing. Mostly rendered with Marmoset 1. Texturing is W.I.P. and incomplete on most. DOUBLE BARREL SHOTGUN (HighPoly) - 3dsmax viewport More on Artstation: https://www.artstation.com/artwork/4RxxL DOUBLE…
Hey all you TA/Ds and Riggers, what's the specs on current Gen engine's rigging capabilities? Things like UE3; Doom3; etc? Specifically: limit to # of Bones total? # of bones each vertex may be attached to? or phrased differently, blending weights allowed? I'm asking because from what I've been able to observe, games like…
Is it possible to assign skin weights greater than one while retaining the vertices positions at bind pose? I know in maya I can set normalize weights to none for the skinCluster, which then allows me to assign weights greater than 1. However this causes the vertices to shift from their original position when the character…
Hey all, Hopefully search didnt let me down and hide threads from me but been trying to figure out where is a good starting point to learn the fundamentals behind shaders. I know there's HLSL for 3dsmax and maya. Im planning on picking up the HLSL series from cg-academy as the previews were actually pretty good. Was…
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Update update: Okay, finalized a workflow that satisfies my needs well enough. Made a tutorial for it here: https://youtu.be/uGMJodCvuis Update: Some research on the subject was shared on unreal forums here: https://recourse.nz/index.php/rdbptools-benchmarks/2/ Some of my own test, in which I compare a building as single…
I've responded - because I choose to believe the OP is asking in good faith. I'll add some extra notes as well. Where I work we are expressly forbidden from using generative AI for any shippable content - this decision was made at the topmost level of management (nobody is arguing with that). This is certainly in part due…
I think I got a bit too obscure with my last quote, or pictures rather, but they were from the Frederico Fellini film 8 1/2. I suppose I'll leave out classic Foreign film from now on. New quote! "Where art thou dog! Thy canine lover! We shall form a bond of brotherhood of man and beast!"
Hi, my name's Sebastien Charron, so everybody there can call me Lil'Chu. I'm the founder of a little multimedia company named; "Brainless Corp". Description of "Brainless Corp" The "Brainless Corp" was create 11 years ago. His first role was a Music Studio, where I create most of my Song since. "Brainless Corp" was a full…
Background Information I've been programming as long as I can remember (I know I started before I was 10) and I've always wanted to program a mmorpg. I've had some free time last couple weeks and decided I might actually give it a shot and so I bought a couple books and read them (if your curious about what books, I'll…