It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
@Mixsup Thanks! Yeah I think I spent the longest time on the planks. I too was puzzling over how to create the planks, obviously modelling, unwrapping, sculpting and baking each one would be too tedious. What I ended up doing was making just three floor planks that I could duplicate, rotating and scaling them slightly so I…
Hey man. So yea, what Blaisoid said about the wood is true, the highlight needs to be white, so take the color of the wood and invert it for the spec. I think the specular value of the metal could overall be higher. Probably higher than the wood. You might wanna tone done some of the normal mapped details...especially on…
Dammit this is looking fine! Very accurate to the tabletop model (I made a lot of fexes...heh). There are a couple things I'd recommend spending some more time on...First, the teeth just seem a bit too thin and poky. Check out some art by Joe Mad. He draws a lot of crazy demons with awesome looking badass teeth. If you…
A lot of tutorials suggest completely procedural approach and people do wonders sometimes. But for many things IMO it's like a weird sport , a matter of personal proud , a showcase achievement rather than reasonable time spending in actual production. I never saw procedural grass ,fallen leaves or even asphalt cracks for…
It seems to me as if some very nice self collision is going on as well in fight night. The arm and chest mucsles seeming roll around each other very believably: [ame=" https://www.youtube.com/watch?v=tOQsR78Pwvw"]Fight Night Round 4 Demo - Muscle Flex - YouTube[/ame] The only in depth article I could find did not go in…
No problem.Thanks for the reply earlier.Thats why I have decided to move to Blender.I have had enough of Maya dragging feet on things they should be adding to make apps more intuitive and with better workflows rather they keep adding one feature to one software and creating new apps that have features that should be in…
I realized I'm terrible at paint overs sorry. but you look like you are getting better. I recommend looking into Anatomy for Sculptors. its a resource for 3d Sculpting but its invaluable as an anatomy resource (you can get a free trial and look at it that way) this along with understanding the shape of the skull might help…
So how much to you think the budgets will have to balloon to accommodate the newer consoles? There's always a lot of talk about production budgets getting larger (which is true) but I'm wondering if it will be as extreme with this next generation. I mean (on the art side)...we're already sculpting high res assets,…
Hey Ysalex, thanks for dropping by and wording me to no end :D . To be honest, i try to pose them before sculpting anything but the face. You are right about most of it, about the ankle i completly missed it. i might have gone a little overboard with the poses as some of them might have been too complex for my current…