A few screenshots about an environment that I'm designing as demo scene for a sci-fi modular kit that I already made. Almost all blockout section will be replaced with an alien rock, like that on the background mountains. Art pass on buildings almost completed. Maybe I need to add small rocks ( as covers ). Take a look at…
So I fucked up big time and sculpted a (partially) symmetrical model that is offset in worldspace which wasn't a problem in ZBrush because of the local symmetry, but is becoming quite troublesome when I try to retopologize. Is there a way to move all subtools by a set x y z number or recenter all subtools? I know it's a…
Hello, I use drag dot and i want to place an alpha all arround my mesh without having the alpha rotating while fallowing my mouse. I want it to keep the direction of my alpha than place a x and y constraint like in photoshop when we press shift. Actually if i press shift i can constrain just one axis. Is it possible ?
Hey guys. I'm using the method I've learned from Tom Newbury's skin texturing tutorial to apply skin textures in Mari. I'm now trying to do the same thing to a cloak, and it's not working correctly. So here is what it looks like zoomed out. Here is what is going on in the Hypershade. This first image is just using a…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
im thinking it's been manufactured by kuat or incom after the galactic civil war as a ship marketed towards planets who want a fighter that can fill the role of both a regular attack craft and an interceptor in order to save money. also my design definitely is trying to take shapes from both the y-wing and a-wing so im…
Using my shader on more complex shapes Also working on a snow shader, I want something a bit more complex than a simple Y+ shader, this one fakes snow dampening through time to create less fresh snow. Then I could use it to blend other materials such a sand. Still very much WIP though, will post more soon :smile:
More MOTU please :) The Medusa chick looks like she'd be really interesting without the human legs, right now the tail feels pretty seperate and lacking that extra pazazz. might be cool with something more aquatic/crustacean-y from the waist down, like a firy shrimp or a mighty lobster? just a thought anyway. Xeno-birdman…
This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
Bringing this thread up again as I just ordered Animal Crossing New Leaf. Haven't played AC since the Gamecube one, which I had a lot of fun with back then. Some interesting games coming aswell; Monster Hunter 4, Pokemon X & Y, Super Smash Bros etc. Friend code is 1719-4632-2226, feel free to add me.