Hi! Based on those few renders, hard to tell, could be many things. Ideally share a mesh/part that's displaying the issue (zip and attach to post or host elsewhere), so the issue can be re-produced and the mesh inspected.
As some of you may have seen already, we announced a partnership with NVidia at Siggraph to bring IRay rendering to Substance in the very near future! For those of you who are not with us at Siggraph, here is a quick video I made to show IRay in action. [vv]136133189[/vv] As the video is accelerated so I could show a bit…
I work under Maya 2009-64 bits. I am rendering some occlusion map and would like to improve my work-flow. __________________________________________________________________ My first problem is about connection between objects. I noted that : if I do not connect objects together, work with piece of puzzle for building my…
Then there would be no point at setting properties on a parent layer ? IMO : A layer should be renderable if it is renderable itself and its parent is renderable aswell. A layer should not be renderable if it is renderable itself and its parent is not renderable. It seems to me it's the less confusing way, but i don't see…
Here is a dragon finished/ abandoned dragon model free to download, with the new improved version currently on the way https://skfb.ly/px6ZC Quick dirty renders in cycles
meshes are stored "once", and can then be rendered with many drawcalls at different locations (just a matter of setting the transform matrix) (edit: as prof said above) meshes can also be stored more frequently for collision purposes (however for physics I guess still a lot of basic primitives are favored), but also for…
@snader, Yea, AFAIK, everything becomes triangles in every engine I have heard of. Are you sure that this minority of engines don't use the same trick that 3d apps use to render ngons? I'm not sure how rendering as quads would alter the vert. counts of of a mesh, but perhaps they do something I am not aware of. I would…
I assume you mean the render view? If you imported into a default scene, there is a camera object (the pyramid with a triangle off to the side of it). You need to move that to change your render area. You can either select the model and pull it up into the camera's field of vision, or you can move the camera down. One…
Actually Blender is a Free 3D Modeling and animation software. It has some external renders like yafray, Luxrender and lots more. There asre some commercial renderer like vray is also for Blender. Blender has its own render that is called Internal Render. I am saying that this character is craeted in blender and rendered…