I wrote this little script that averages verts on whichever axis you specifiy - I use this one quite a bit. Of course, it doesn't average on anything except the world X ,Y, or Z (or all 3) - so maybe not exactly what you're looking for - but it might help. ////////////////////////////////////////////////////////////// //…
Hey guys, im new to polycount and relatively new to 3d modelling. This is a USP .40 S&W, designed for the half life 2 engine. Base mesh is now undergoing optimization :D
http://kotaku.com/5587413/rumor-rockstar-lays-off-40-from-red-dead-redemption-team Anyone have any insider info on this ? Very unfortunate if it's true, especially on the heels of such a fantastic game. :(
So it's been almost a year since I've really done anything in Max, and over 4 years since I've done any animation. Talk about being rusty. I dusted off this model of Harley I did a while back and set about putting a biped in and rigging her. It took me roughly a day and a half to physique her, but then had some kind of…
One of the locomotives that I did for upcoming "Age of Trains" game, world-scale railroad simulator. 9K faces, 4K PBR texture. 3DMax+PS+SP. Property of Amazing Games.
Hello guys! Second thread started there, I'd like to show you some of the progress I'm making on the beautiful type 100 smg :) I've been able to get in touch with a t100 owner recently, he is sending me pics of some parts I avoided modelling because I didn't know the real shape. I've spotted some differences and I will try…
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hi polycount it's been long time since i post here so ive been working to develop my skill and i work on portrait start sculpting from sphere i use xgen for hair and arnold for rendering comp in nuke so i need ur critiques about everything thanks i post more images on artstation https://www.artstation.com/artwork/xzqVK4