Hey guys, I am lead artist at Grand Rapids Game Design. GRGD, is a Michigan (US based) studio specializing in 3D Art for both Real-Time and Pre-rendered 2D games. In addition, we also develop graphics for UI. We are proud to work with larger studios as well as start-up indies. GRGD welcomes projects as simple as 1…
Sup dudes! I'm here to share my process with ya'll, get some feedback, answer any questions you may have, and hopefully contribute something positive to Polycount. I also want to thank all the people in the WAYWO thread that gave me some encouraging comments :) thanks dudes! My process is kinda still in a pre-mature state.…
(3/30/21) Hello again Polycount! I have been working on many changes and small improvements to my scene today. I modeled a placeholder electrical box and placed it in an island in the corner of my parking lot. I UV Unwrapped my storefront, did Color ID, and added some early materials. I made small tweaks to my sky and…
There's a few awesome books you should pick up. First and Foremost - Atlas of Human Anatomy: http://www.amazon.com/Atlas-Human-Anatomy-Artist-Galaxy/dp/0195030958/ref=sr_1_3?ie=UTF8&qid=1292011229&sr=8-3 In my opinion, the best anatomy book for artists. I suggest using that to get a good handle on anatomy as a subject,…
Didn't read through all the posts, however I do like your high poly sculpts. I think you need to put a lot more time into your texture work. Take the troll for example, the HP model is very well done. I'm no master at anatomy and nor did I stare at it for long but it look good and it looked convincing. I feel the low poly…
Hey guys! It's been very long since the Escape challenge! Everyone's work was amazing. Anyhow, we've started another project. Organic self portrait. I don't know much about the human anatomy so I'm struggling so much right now. It doesn't look anything like me at all! Please feel free to give me some tips and critiques. I…
hey guys! as per the recomendation of fellow polycounter SupRore, i decided to try out the ZBrush 3 tuto, "Sculpting a skull with image planes". i only just got a chance to give this tuto a go [school's a nightmare], and what i'm posting here is only my first try. i'm not necesarily doing this for crits [though i would…
Hey there, I've started a fountain scene within UE4, and you can find the linked 2D thread here if you want to know more about the project. Now that most of my normal maps are baked and ready, I'm entering the mighty Complex Shaders Realm. I'm not yet very well equipped to deal with the challenges ahead so it'll be fun!…
Hi everyone i have started character design about 4-5 months ago, before that i had 3-4 years of personal experience with maya and general information about everything but not quite specialized in one thing, i have been studying character design, and wanted to share with you guys here, and may be create a some kind of a…
Hi hoping you are dooing really well. I'm kinda new here, well at least posting because I have been following this forum for a very long time thou haha, so finally after a while I decided to share my stuff :smiley: . I have been working in commercial for the past 4 years as generalist but the past year decided to pursue my…