Yeah I'm not going to drop out, was thinking more to join Think Tank after I was done here just to really zone in on building the hard skills; Futuregames has been pretty valuable already in regards to just networking and I've already had a couple of studios inquire about my availability for an internship even though I…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
This is still WIP but as I am new on this forum I thought it would be good to introduce myself and what I am doing. I am currently studying at Abertay Uni doing a Masters in Professional Games Development, for 1yr we work on 3 game projects using different engines in a professional studio environment with the help from…
Firstly, I totally agree with Gav and his views, Pior and his simplification and Adams rock-solid resolve. Im proud to finally be part of a community that has admins like this. Fredh: Firstly, I can't express in words how much you have blown my mind with your unpology. Even if it is the honest to goodness truth... dude..…
I felt like I did not have the skills to make a real game environment yet. Ever project I made in the past was to learn new skills/software. So I decided to make a abandonded warehouse environment to learn how to make a good game environment. I've made a list of the props and decided to make one prop per day. The style I…
Hey guys! I'm new to Polycount and I heard that this website is a good way to get critiques on artwork. I'm currently a college student majoring in Game Development. In my 3D Modeling for Games 2 class, our final was to choose 1 out of the 5 games that our teacher gave us which was Destiny, The Last of Us, Assassin's…
So I just discovered the basics of baking in a High polygon mesh into a low one. But than I realized when using texture sheets where you share textures this method cannot work, unless you were to use multiple material IDs in game. My current method for a scene are to use one giant texture sheet that contains maybe 8 or so…
A few quick props for tonight: A chamber pot, comes with stains. I got a pretty decent enamelled cast iron smart material out of this prop so I can use it for a ton of the pots in the kitchen I plan to scan some little bits of food scraps to put on the plates just to add a little bit more life to them. I didn't want to add…
Im not a environment artist but I would say next to YT check out tutorials on artstation https://www.artstation.com/marketplace/p/p8KqV/full-environment-creation-in-ue5-blender-in-depth-course , https://www.artstation.com/marketplace/game-dev/tutorials/environments?page=3 Other than that, if you are just starting its…
What @BIGTIMEMASTER wrote is a great guideline. And figuring out how many triangles to have is just something you'll eventually learn in time and with work experience. I'm sure you're sick of hearing about your candles but I'd like to show you the candles I made recently and to give you an idea of my thought process to…