God damn, so many emotions hit me like a ton of bricks at the end. I felt joyful and incredibly empty at the same time. Either way, it's one of the best games I've ever played. I haven't played any other title that came even close to getting me as involved.
Debbie (ex) Snowy (mums cat) Dangermouse cartoon Curly Wurly chocolate bars Mobile phones the size of bricks Wombles of Wimbledon Common Funky club music that has appeal Big bag of Pickled Onion Space Raiders for 10p Real British sovereignty before we joined the European community
bricks are ace dude! question: are you using basic lighting at this point or are you vertex lighting it at the moment? Either way looking incredible and looking forward to more! (if you paint some more stones do a little vid of it , I always love to see peoples approaches to hand painted stuff :D )
metal slug is the best series of games evar... I like it but the leaves dont say metal slug to me. The strong black outlines on them and the bricks aren't really how teh environments in the games are. Try outlines using the same but darker color or something... I like what you are doing though!
I recommend going to a brick-n-mortar shop and actually trying them out. Earscrews are very subjective. If you're unscrupulous, leave the store and buy them online. Last year, one of the guys here bought these headphones for everyone at work. Nice. I like 'em. Cool cans btw hawken.
Hey guys, I have a brick sculpt I am working on (its not for a game asset) and its not set up for a x2 UV map. The texture resolution is 2426 x 3000; however it is tileable. In Mudbox it seems the UVs are forced to be a x2. Is there any way around this? or do I need to use another program like xnormal perhaps? Thank-You :)
@Lewist: Thanks! @Dwalker: Thanks for the feedback I definitely agree I could have included more color and variation to the base metals/bare metals. After playing with marmosets saturation settings, I saw that even boosted way up only the painted really changed. Other areas did as well, But very mildly. So your right, I…
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Nice, that other Chris posted some good points before I was done writing. This is a pretty great level overall. I like the overall palette, feel, setting and soundtrack. The video itself: All of the best shots in this video don't have god-rays and are focusing on a visual point of the area. All of the god-rays shots are…
Hi Mat, if I understand your expectations for colour swatches properly, there are limitations to what can be achieved to match your design. Those details of bricks and cracks would need to be painted or else modelled. The swatch approach is most appropriate for solid geo that does not have linework details which require…