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Exporting Maps from Mudbox:

Hey guys,

I have a brick sculpt I am working on (its not for a game asset) and its not set up for a x2 UV map. The texture resolution is 2426 x 3000; however it is tileable.

In Mudbox it seems the UVs are forced to be a x2. Is there any way around this? or do I need to use another program like xnormal perhaps?

Thank-You :)

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