Hey guys,
I have a brick sculpt I am working on (its not for a game asset) and its not set up for a x2 UV map. The texture resolution is 2426 x 3000; however it is tileable.
In Mudbox it seems the UVs are forced to be a x2. Is there any way around this? or do I need to use another program like xnormal perhaps?
Thank-You
Replies
there is no way to export non uniform maps in mudbox...