Hey thanks guys, Neox, if you don't mind, could you either send me a PM or get a hold of me on AIM (urtypicalmoron)... I seen the shader work in Airborn and i would love to pick your brain and get some tips off of you. As for the if statement, the if statement actually creates the alpha input of a lerp statement that…
I think you're asking for more painting techniques then quick and dirty photochoppery tutorials where people seem to have some magic overlays they always use? For the quick and dirty choppery overlay route, you might want convert it to B/W before overlaying. Have you been trying out ALL the blend modes? Overlay and…
President Lincoln declared a number of thanksgivings, for example in April 1862, and July 1863 after Gettysburg. Two months later Lady's Book magazine editor Sarah Hale wrote a letter to Lincoln urging him to proclaim a national day of Thanksgiving reflecting the traditional holiday. Lincoln soon issued a declaration…
We invite a talented Technical Artist to significantly contribute to our "One Right Eye" project. This unique role demands a blend of artistic flair and technical prowess, focusing on the integration of complex 3D models from Blender into Unity. Unlike projects requiring multiple simple assets, ours revolves around a…
This is the asset I need to bake the lightmap for (the building in the centre): This thing is 10 meters long, 6 meters wide and 5 meters tall. Every plank is a separate mesh and there are some details here and there, on the inside.... My issue is that, unless I set the lightmap resolution to a whopping 512px, I always get…
Hey guys, here to share a little "tool" I have been using to quickly create my hair plane textures, and even better, quickly altering it without having to start from scratch every time the hair need some big changes. ------------------------------------------------------------ UPDATE I just created a new tool, this time to…
Hello! It is with great pleasure that I can finally show you guys what we've been working on for the past couple of months here at Polycount: Our first initial batch of items will be 3 limited t-shirt designs, one of which you guys will be familiar with. Our goal is to constantly update the store with new designs &…
I'm an environment artist, and I started my professional career during last gen where the asset creation pipeline was pretty straight forward and revolved around the following: - Props with unique diffuse/spec/normal textures, all within 0-1 UV space. - Tileable textures with or without vertex color blends (and blend maps)…
I mostly work alone so bouncing ideas of team isn't always an option. My advice: just try anything. Don't wait until you got every step figured out in your brain. Just form a half concocted idea and start working. Once you have just an ounce of "paint on the canvas", it becomes much easier to bring it all together. Chances…
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…