Are there any guidelines in how to split your mesh? I want bake high poly details on low poly object in Substance Painter. Any best practices or tips? Thanks in advance!
Hello, I have made a wall of bricks and a high rez version (via Zbrush), and when I bake in Substance Painter 2 and Handplane, they both output some odd shapes on the sides of the bricks, next to eachother. Here's what I mean Here's what the texture map looks like (Note the spots I pointed out with the arrows) What may be…
Not sure if this has been asked before, I basically need to bake lightmap with only lowpoly and normal map, kind of like how painter does it, but it can't use custom lights. Thanks!
hello. i've been hearing about this for some time now. and i just don't get it. i've heard about people using render to texture in max to "re-bake" their UV maps. can anyone shed some light on this for me?
Hmm. Okay. Personally, I would like a bit more fidelity to it rather than baking it straight to a flat plane. :) Is it possible to weld the piece back after the baking? If not, I suppose I could just have it as a separate piece and keep it 'floating', so it looks like it's attached. And then attach all the pieces together.
Hi! I have this model and it's giving me strange artifacts. My low poly is very similar to my high. I thought it would be straightforward where the edges would get smoothed but no luck... I really don't know what the problem is. I have tried various things to no avail. My smooth groups are fine, bake groups are fine, cage…
Hello, I am a 3D animation student and am new to Substance Painter. I am currently working on a project and am preparing this model for animation. I have retopologized the model, done the UV map the best I could, and now hit the brick wall of this problem! Every time I bake this appears on the model. The high and low poly…
I am following a tutorial and have to bake my zbrush high poly onto my maya low poly pillar. I'm not getting the expected results. My high poly is projected on one side of the low poly and I can't figure out why it is doing so. Here is how it looks in Substance painter and here are the UVs of the low poly mesh If anyone…
Jakob, I think this is what you are looking for to bake matcaps http://www.zbrushcentral.com/showthread.php?170886-MatCap-Baker!-unofficial-Information-Installation