I can 'reset editor material slots' but I would like to delete all material from scene that my object in the scene will be clear with default material?
Notice how the handles along the Y-axis are locked symmetrically by default when creating a patch grid. How do I unlock the handles so that I can move them independently of one-another?
Hello, I'm transitioning to Maya and having a bit of problems. So is there a way to set channel slider settings to ANY other position rather then Medium at startup? I want it to be Slow by default always...
Sup guys :) Have a problems with normal maps in Unity. Pipeline are: Blender -> Marmoset, where i bake normals with flipped Y -> SP where project are set to OpenGL. Model to marmoset and SP exported normally with blender default export. For Unity i use addon: https://github.com/EdyJ/blender-to-unity-fbx-exporter whis is…
Hello, I'm transitioning to Maya and having a bit of problems. So is there a way to set channel slider settings to ANY other position rather then Medium at startup? I want it to be Slow by default always plz... )
Lighting and pipeline Test: Blender Eevee Dead simple render using some default terrain and a couple of cubes. Nothing fancy or particularly interesting.
This is a great start so far. Sweet model. The lighting is a bit flat overall. You have a strong overhead light causing a big blobby shadow, but the light source isn't visible in the rear shot. Each light should have a physical source in the scene (even if out of camera, it will still show up in reflections). Seems like…