I felt like I did not have the skills to make a real game environment yet. Ever project I made in the past was to learn new skills/software. So I decided to make a abandonded warehouse environment to learn how to make a good game environment. I've made a list of the props and decided to make one prop per day. The style I…
Hey guys! I'm new to Polycount and I heard that this website is a good way to get critiques on artwork. I'm currently a college student majoring in Game Development. In my 3D Modeling for Games 2 class, our final was to choose 1 out of the 5 games that our teacher gave us which was Destiny, The Last of Us, Assassin's…
So I just discovered the basics of baking in a High polygon mesh into a low one. But than I realized when using texture sheets where you share textures this method cannot work, unless you were to use multiple material IDs in game. My current method for a scene are to use one giant texture sheet that contains maybe 8 or so…
A few quick props for tonight: A chamber pot, comes with stains. I got a pretty decent enamelled cast iron smart material out of this prop so I can use it for a ton of the pots in the kitchen I plan to scan some little bits of food scraps to put on the plates just to add a little bit more life to them. I didn't want to add…
Hi! My name is Juan Sebastian Reina Lizarazo, I'm a concept artist and illustrator , I have experience on all sort of characters, creatures, animal , environment and prop design. Contact: reina.juan.request@gmail.com Discord: juanreina_63157 Portfolio: https://www.artstation.com/juanreina
New update v4.0040 are available. * added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.) * added a new option in the…
Im not a environment artist but I would say next to YT check out tutorials on artstation https://www.artstation.com/marketplace/p/p8KqV/full-environment-creation-in-ue5-blender-in-depth-course , https://www.artstation.com/marketplace/game-dev/tutorials/environments?page=3 Other than that, if you are just starting its…
Xyphirium: The Twintail ChroniclesProject DescriptionXyphirium: The Twintail Chronicles is a 2D fantasy action RPG / sidescroller being developed in Godot. It is a smaller-scoped standalone title, set within the same universe as a larger long-term project (Xyphirium: The Shattered Age).The goal of this project is to remain…
What @BIGTIMEMASTER wrote is a great guideline. And figuring out how many triangles to have is just something you'll eventually learn in time and with work experience. I'm sure you're sick of hearing about your candles but I'd like to show you the candles I made recently and to give you an idea of my thought process to…
lol you know what Bartalon, you are the first person to say that about the scroll bars and I can definitely see what you mean. I think I can increase the spacing between the sections and scroll bars or add a background color to the scroll bar. That's good idea for some of the props, I've seen jesseica's site before and I…