This walk is very unusual. The movement of her feet speeds up and slows down in different portions of the walk. She bobs up and down a lot. Her knees are very bent except just before she touches her foot down to take a new step. The reference clip isolates one cycle. Use only her right side to create the steps, replicating…
Hey Muzz! I feel like the gun and the gun hand is a bit flat, and maybe the legs could become rounder? they feel very square right now, you could probably blend out the shadow a bit more. The legs also feel a bit unbalanced, but it might just be since they are almost cut off at the knees. Maybe the eyes are showing a bit…
Yeah I was going for a style, but it wasn't working too well. I still want small legs, but I need to find a balance that doesn't make it look too odd. I am definitely not ready for gear, I just wanted to post my end goal with the character. I was thinking that the traps would need to be pretty large to lift those…
Wuhu! your getting there! I think you should scale the head and the hands back up again tbh, especially the hands, they are looking super tiny at the moment, the fingers could probably be fattened up a tad too. I would also rise the arms up about 10°, trust me its gonna make your life easier in the future. as for sculpting…
I would definitely rig and pose - nothing terribly should be required - and it's not an incredibly complicated mesh. As far as the topology, make sure you've got good loops around the deformation points - there are a few spots where the legs meet the body with some pretty nasty poles - and the body->tail area is pretty…
Nice, looking better! I think I'm getting into the nitpicky stages now, but I just have a few comments. For a guy who carries so much weight in his middle and has such small legs, I feel like he should be swaying more from side to side. I've observed various people with larger stomachs/torsos that seem to shift weight from…
There is too much assumption in your post to answer in a helpful manner. Everything you posted is an opinion of certain authors and there are many historians who do not share the belief that the books of the bible have their roots in celtic mythology at all. I can't tell what the majority opinion is in this case though.…
Wings 3D can be complicating at times, and various- confusing steps to do to get the job done. So I hope from what ive been reading that this trick might work. But Ive found working with Wings3D to be a Extremely quick modeling program To make texturing easier in these applications you can assign materials to selected…
Hey Billy, looking good! Two things seem off tho: On the walkcycle, it seems like her arms are 'following' the legs motion (legs are something like half a half cycle in advance in your animation); In reality during a walkcycle legs and arms should be in complete opposite motion, to help balance. Same for the bust-hips…
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…