Dear Polycounters, I'm having some strange problems as of recent with my Maya, I believe it's happening within a single maya file but I'm not quite sure. I'm not sure if any of these problems are related with one another, but I have the following problems: Problem 1: Sometimes when I try to open Windows >…
I'm working on a Chinese roof, and the corner part stumped me. How can you make a perfect roof corner in Maya? In the Polycount Acadamy video, at 7:43 (https://www.youtube.com/watch?v=xC0uL_QQWeY&t=464s), he could do symmetry in 3d max that turned out ideally 45 degrees. Is there a way like this in Maya?
Here's my gun model that started the problem - as you can see in substance painter, the normals look perfectly fine... But when in Unity, Maya, or IRAY the normals look totally fucked.. It's subtle but if the surface is really reflective you can easily spot it. I just want to know what the hell is going on here.. Now this…
This East Coast studio was founded by veteran game developers that had coded, designed, and produced a vast and diverse range of highly acclaimed titles for a variety of different platforms. This studio is currently working on an unannounced blockbuster title that expertly blends the best of the action, RPG, and adventure…
Hi Guys! Im new and im searching for a Tutorial thats made for Maya and how to create a nice looking old looking house like as example these great looking RPG houses from Skyrim in Whiterun or in Riverwood. Ive checked many Video Tutorials but never find something about this for maya. Can anybody help me?
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
hi, im quite happy using UV displacement maps to eventually bake on geometry, mainly embossing on objects or engraving. What I really want to know is if it’s possible to create both in the same displacement map and if so, how? The resulting files are typically HUGE so no hope of bringing a post-baked mesh back into Maya.…
Thanks @TTools. Honestly I was trying to save time while I was working on an art test, but there didn't seem to be a quick fix in Maya and I didn't want to change the whole project in Substance, so I just copied all my normal maps, flipped the green channel and saved a duplicate with "_OpenGL". It's my fault for not asking…
Hey guys I am looking to build a new PC and am stuck on whether or not to get the 390 or the 970. I have heard that there are some issues with maya and the 970. Also the 390 has 8gb of Vram which should be great for Vray, or am I completely wrong here? It is so hard to find out facts about whether or not the 390 will work…
Okay, Im really having trouble getting my stuff to look really nice and presentable with maya 8 right now, and there seems like theres no "easy" way to get a good Wire and Clay render for models as well. Basically what Im lookin for help with right now is a "quick" way to render models (I got quite a few too do) in a…