All I can say is... good luck :( I posted the same question on the epic forums regarding texCUBElod (essentially the same thing) and nobody seemed to know. Would have thought that they'd have support for the HLSL builtins, but I guess not. By the way, instead of having a float4 passed in as the bias, you can make that a…
Then follow this up with Create Animation Snapshot after getting the animation to look like how you'd want your objects laid out along the curve. Easiest way to get the exact amount of objects you want is to set the animation length to the total amount of objects, and leave the increment at 1. So if you wanted 12 objects,…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Hi, I am trying to get my Daz model gesture to match up in Marvelous when I import it, for some reason the arms are not conforming to the Daz pose I made. I am creating a keyframe at frame 1 (tpose) and 30(custom pose) and exporting as Collada with animation. Below I have attached my pose in Daz (image 1) to compare what…
Hi guys just wanted to post something I've tried to make under pressure. This thing is a bit messy still but heh here goes. Spec of the character :- 1698 polys (limit was 1700) 1*512 diffuse w/alpha The modelling took around 4-5 hours uvwmapping 1 hour texturing 7-8 hours The creation was spread among a few days mind. For…
My typical workflow in toolbag as a newbie. 1. use default skylight 2. add sky light by LMB on the light editor 3. the light will become "Sky Light 1" and; Type: Directional Cast Shadows On by default Contact Refinement Off by default my problem was the additional sky light 1 has no effect on my object until i turn off the…
Hiring Again! Warhammer Online : Age of Reckoning is looking to fill the following posistions as we ramp up to full staffing. 2 x Character Artists 3 x World / Object Artists 1 x Terrain Artists 1 x Technical Artist 1 x Animator Dark Age of Camelot is also hiring for all staff posistions. More information can be found at…
Thanks FAT_CAP. I can hardly remember how I blended. I don't have the shader in front of me. I think I just converted the normal texture data from 0 - 1 range to -1 - 1 range. Then add them together and go back to 0-1 range. This won't handle all cases, but worked for my test for that case. You could potentially hit the…