Thanks so much for the feedback! I appreciate it! Yeah, calling it "cyberpunk" isn't exactly accurate. It's more of my own style that was inspired by cyberpunk. It does have some thought behind it, you can read a bit of what I was trying to accomplish in this article I wrote about the space a little while ago. Relevant…
It's a good start! I agree with the tiling, but lets see what happens when you add in the plots/details. It seems that in the right corner, the wallpaper & tiels are really out of alignment. There'e something weight going on with the light coming in through the window on the right, where half of the window's light is…
One thing that comes to mind when looking at the portfolio is that most of the 4 title pictures are are not very "interesting". This is by no means an insult or anything, but first pic is empty as someone already told you. There is nothing going on in it and since it looks like thats the whole image, I bet some of the art…
Heya polycounters, this is my first polycount topic, so be nice ! I've been wanting to create a foggy forest scene for a while now, so here are my current shots after about a week of work: Mainly used speedtree, zbrush (3ds max for bases), and substance painter. All materials are created from B2M using textures from…
The bridge looks boring, too bulky and blobby. Much prefer the built up bridge in the concept. Yeah, it might look too modern like you said, but you can still do half and half. Its just more interesting and makes more sence. This just doesn't have any character in it. Even if you did rocks, looking at it from underneath,…
For the scene I'm working on, it's going to require some very clean lighting, I brought in my low poly modular mesh as soon as it was unwrapped to make sure I could get the lighting right. The hexagon on the left is 4x bigger than the one on the right, as you can see this effects the artifacts I am getting, I've tried…
I woke to pitch black darkness and intense chest pain. Did I just hear something!? Is there something here in the darkness with me!? No... just my own heart beating. I start breathing again... whew... I'm feeling cold, feels like a fever, I hope it's just been from sleeping on the cold concrete floor. Oww! more pain...…
Looks like a fun project, for the lighting I have a few suggestions one of which is try for a night scene. Perhaps get a HDRI of a city, heres a picture for what I had in mind https://mymodernmet.com/wp/wp-content/uploads/2018/03/xavier-portela-new-york-glow-7.jpg (you could also just use it directly rather than a HDRI…
Haven't Posted any WIPs on this forum before, in the past I more often frequent 3dbuzz and 3dtotal, however you guys seem helpful regarding larger projects and I've heard good things. Anyway: This personal project involves a character I made, just calling him SpiduhCup (rigged him already). The idea is to have a number of…
KDR_11k, isn't that what we just described above, lighting your model and baking out the light map with shadow and colour information? Maybe I don't understand the question? Wait I think I understand your question now, you want to bake out the lgiht map with the normal map applied so you get an even better light map, you…