Hello everybody, I'm experiencing an issue when I export displacement maps from zbrush. It seems that the software can't catch deepest details. Let me show you some images to be more clear: This is a close-up of the high poly in zbrush, but when I link the map in maya and try to render with arnold, what I get is this: As…
Thanks guys for all the comments & critics ! Yeah you're right ! Thought it will not be visible enough but you proved me I was wrong haha It's a little bit to linear, thanks for the critic ! =) Are you talking about the leaves ? If yes I'm agree with you, I tried to fix it by tweaking the settings from the materials but it…
hey all. thanks for the good comments. @ snake85027-- i see what you're saying, but at this point i am trying to go simplistic.. i made it a point to keep under 500 tris.. i think they're about 478 right now.. however, i dont think 1 edge loop round the biceps would hurt.. i'll play w/ that @ tanka-- actually.. that was a…
i want to know what are the most sought after types of models (Perferably Vehicles) on stores like sketchfab. Also if i were to make other things like trucks or tanks or planes would that be more perfered. What if you know about cars that you can't find 3d models of but then at the same time thats a risk too
Hey Slip, I've also been working as an animator for about a year and I've become more of a generalist to fit the needs of the current project. It broadened my skillset but it gave me some great insight about what I really enjoy doing in a game production. So I talked to my lead to get more animation tasks. So in a near…
Thanks for the tips Joe! Funny seeing you here :) Are you talking about manually setting the x and y resolution with a different command other than "setres 1920x1080"? I think I recall one that you could adjust the x and y, is that what you're talking about, and if it is, do you remember the command? The reason I find…
Out of curiosity, I tried your method just to see how it works, and it performs quite well! So I'm going to follow yours instead. Thank you =) Now I'm trying to check if I can replicate the the procedural mask they talk in the min 21:28 https://dev.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques What I've…
Thanks for the scripts. I don't think i can use the first one because I don't have any "mountain" I'm just making the track. For the second script when i used it, my 3ds lagged out and to end task it. Ill give that a go Memory thanks. If anyone has another way to make a Downhill mountain road I like to know, as i was just…