This is my first post on poly-count (so if this kind of post is already there please do let me know ). I have been trying to do some topology practices in free time. trying to do sub-d modeling in a weird way to build up more fast and better techniques .Basically to know how much do i know hard surface . lets cut to the…
Hello everyone. So i am at the low poly stage and in order to capture well this kind of detail I usually go for a single smothing group, like here: But this results in bad gradients as you can see. From what i've read, when mipmapped, normal maps with too much gradients results in artifacts. So to solve it i added a loop…
A MMO developer in Colorado is looking for a Lead Network Programmer who is responsible for multiplayer code and code that facilitates communication between game client with servers and databases over various types of connections and protocols. Creates code to allow multiple players to communicate as well as providing the…
My name is Doru Bogdan . I am a professional freelance 3D artist (Props/Environments) from Eastern Europe with around 3 years of professional experience on top of 5-6 years as a hobbyist .I can offer my services :• Creation of 3D game props in current gen PBR workflows.• I can work with or without concept art• 3D…
Job Title: 3D Artist / Animator Department: Marketing Reports To: Marketing Manager Location: Bend, Oregon Salary: DOE TO APPLY: Please Email Resume and Portfolio to noslerhr@yahoo.com SUMMARY The 3D artist will join a dynamic, innovative and fast-paced team to assist in the development of marketing materials for…
After my last project (https://www.artstation.com/artwork/8aBon) was finally finished I am moving on to something bigger. This time around I had the vision of this huge drag racer truck, a combination between rough power and finer engineering. To visualize this a little bit I have created a PureRef board which is displayed…
I am looking for an artist that can create 5 characters. Likely similar in theme. These will initially be used for digital only use (non game). Used for corporate business to business activity. Themes to be superhero or robots. Characters to represent products (I am not decided on whether these characters should be human…
I finished modeling a food set a while ago and I wanted to optimize it by having the textures be in one large texture atlas of all the textures, rather than several of large texture files. The issue is I have no idea where I should start, or how I would go upon doing it? Some concerns I had are: * I don't want the model…
I have never had this issue before but I am getting an error in Photoshop that I cant save over my texture that is applied in Maya. I get the error "Could not save a copy as 'document name' because the file is already in use or was left open by another application. I am using Maya 2018 and Photoshop CC. I have tried saving…
I've been working with trying to render real time game-like quality in 3dsmax 2017 again recently and was looking at ShaderFX but I can't find any good tutorials or explinations in how to use ShaderFX at all. I posted a similar question in 2015 and people mentioned that Max 2015 has a Dota 2 Hero shader preset, and some…