This is even more of a problem now that 2024 max version doesn't seem to support (legacy) standard scanline materials anymore. (which is the material that works with substance ID baking). even 2020 and beyond doesn't offer the material but you can import a scene that has it and it will exist. 2024 straight up replaces it…
Hi. Is there any way to make substance painter remember the orientation setting from 3d software (I use 3dsmax)? Do I have to manually make a second layer rotated by 90 degrees for some islands to make it look correct?