Not really just programmers but, "Can you check X in for 5 mins?". Because it seems everyone in the world has a skewed opinion of what 5 mins is including myself. My 5 mins is actually about 20 mins.
Vinyl, Scott!? Eek. iPods are worthless to me. I don't need a $300 device to play music, when I can easily carry a $20 CD player, and a few CDs. I mean, it's a nice technology piece, but no.
[ QUOTE ] There's a cheat to unblur sims 2, i've heard...(o_O) [/ QUOTE ] they're fucking barbie dolls also whatever, whatever laws there are now will be overruled in a year, and if anything BIG is done it will be gone in 5-10 or at most 20.
it's not referenced anywhere except deep in the forum archive so I guess this may save you some time ^^ http://wip.global-illusions.com/d3tut/quick%20Tutorial%20-%20Doom3_PPM.htm feel free to ask if you need anything
kprojekt: You had to sign up to prove what an ass you are? Well done. Yeah, #md used to do quick 20-30 minute 2d/3d fights on the spur of the moment, it was pretty fun, good practise.
Hi everyone i am doing comissions for $20, you can check my recent artwork on my instagram. If you feel interested you can dm me here: https://www.instagram.com/vriv.art/ or contact me in the email: daluzvitorio@gmail.com
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Hey everyone I am looking for character artists to do some cute 3D ISO characters. They are essentially 3D characters rendered in ISO view. Please PM if it interests you. I have some 20-25 characters in the pipeline that can go immediately ! Cheers !
Hey all! I'm starting a new character based off of a Blade and Soul concept piece a friend of mine found. Just curious, for a character between 20-50k tris, how would you break down the UV's and materials for this guy? Looking forward to input!
my approach would to create 20 different tilable texture: ie concrete, wood, metal etc - you got enough materials to create variants there. and some for atlasing textures of posters, graffiti, or decal stuff. I would then assign them to their respective meshes. this would require you to unwrap around the textures, and…