Thought I'd track my progress of one of my latest projects; a bust of Lilith from Diablo 4! I did a stylized version a few years ago when the cinematic trailer dropped, and thought it'd be nice to come back to it and see how I've improved! For clothing and texture I plan on using the concept done by Igor Sid, and have been…
Hello Polycount, This is the official Strike Games, Final Rush thread, which I've created to show off some of the art from our game. Some of the art certainly isn't as good as a lot of the stuff here; but it does comprise a playable game, so it may be of some interest. Some of you have probably worked on art for this game…
Is there a tool out there i could use to get a look at the models and texture in quake 4 in Max? Trying to learn all this and figured taking a look couldnt hurt
Hi everyone, I wanted to know if triangles and 4+ sided vertices are acceptable in modeling environment assets (props)? I know 4+ sided verts are a nightmare in rigging characters but if I'm connecting another object to my main object (Cylinder for example) without pipeshoving, If while using the multicut tool I connect 5+…
My Unreal 4 game project 《Resident Evil Lost nightmare》 has started making a . I am about to complete the first scene model "mansion". The next one is " room for dinner ." Here I share screenshot ue4 render wip model. There 3DSMAX before making renderings . I finished the texture of the rail structure... The rest of the…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
I noticed Speedtree is missing with this release of Unreal Engine 4. I wonder if there is anything planned, in terms of vegetation. Speedtree was kinda handy, as it was easy to learn. Did anyone notice anything else missing/different with Unreal 4? Are there still scene capture actors for cubemaps, I wonder? It seems with…
This is a paid project. We are not looking for a short turnaround but something around 60 days which is more than enough. Willing to go slightly over budget if quality of work is excellent and animation is included. This project requires 3D modelling of 4 beast creatures as described in Daniel 7 of the Bible. The beasts…
Hi all, So first of all I hope this is the right thread to post the two questions that I have. These questions relate to Environment and Prop Artist work. Okay so my first question is which website do you all use for your textures to get high quality textures? Is their a website that has high quality texture images, or…