Ok, UDK's lighting is killing me. I am forced to use dynamic lighting because if I bake lighting the 'moss'(green thing on the right) on the ground dissapears(I think it has something to do with specularity..), and the ground texture looks really bad without it, well, it looks bad either way but witout the specularity it…
Ya I watched this a while ago. Nice animation and I think its really cool that people take the time and effort to make these shorts. I don't know how they do it. It makes the world of 3d a better place:P That being said.. let me poop on dollface. My god I feel like there have been 100 and one chris cunningham influenced cg…
All twist bones do is help spread the wrapper effect down the forearm. The more twist bones you have the smoother the transition because each one rotates a little less than the previous one. You need verts along the forearm in order for the twisting to be dispersed down the forearm. If you only have verts at the wrist and…
If you adjust the lighting, as already said, this will look like PS2 - which isn't bad! I'm willing to bet, however, that you'd like this piece to be impressive when shown and if you're looking to work on current-gen titles for 360, PC or PS3 than you're going to want to push this further. For this particular scene you…
I'm starting to think that maybe it actually is the autumn that's making people feel depressed ;) Feeling depressed is something you just have to deal with. Since this is art it becomes very personal and it's hard to judge art without at least being a little bit subjective. It all comes down to people's taste or whatever…
@glynnsmith It's not "Bad Advice", but I appreciate you trying to brick my whole post with one incomplete sentence. I actually never said anything about being inherently bad, I simply said it would be a waste of money; which it is. I also take offense to you calling it lazy poor advice. If anything I would say your comment…
@chase - Haha, thanks! I'm sure yours is great! I had a peek at your website and your high poly modelling is stunning (I love the French carousel chair!). For the bed I did a cloth simulation in Max (using a basic plane with lots of resolution), and collided it with the bed and some spheres to simulate someone getting out…
You think I don't realize all of that bad we have done? Do you also realize the good we have done for Native Americans too? Or do you just see the bad? I think your argument was in extremely poor taste(not to mention low class) and I'd rather not even debate with someone with such poor taste, or blatant disregard for human…
No matter of sexy visuals can mask poor gameplay mechanics, story, or soundtrack. To be timeless it's gotta sing on every level. I think good visuals can sometimes mask a bad game though. Uncharted 3 for example is beautiful but then the gameplay was so so. Brink is another example where I played it for the visuals but its…
well since you keep persisting that "this could be tough guy based" what ever the hell that means, i took the time to download some images from your site and wrote down some notes. the main issues are: 1. inconsistent sculpting quality, or just sloppy sculpting/modeling in general. 2. inconsistent & unplanned topology…