most of the guys at bungie for envio side at least were in the mid/late 20's to late 30's/early 40's. Huge range but most were in there early to mid 30's. I was actually not only the youngest environment guy on the team I was also the youngest person at the studio (22 at the time now 23) and a fact a few of the more…
Clunky Clunky Clunky, that's Maya's interface in a nut shell. XSI is great, good tools for modeling, rigging and animation. Rendering in it takes getting used to, but is quite powerful. It also has the best support for Game mod and indie work with free and reduced fees for commercial works (mod tool only). XSI Explorer…
Oh, you're making a model for the HL1 engine... I've only done minor modding for the source engine (mostly mapping), but I do need to import my own models for props. I'll have a go tonight when I get home from work and see what I can come up with. I'll even have a look for a few tutes as well and post any useful ones here.…
I agree with the quake2 supporters here; quake2 had a clunky metalic-ness to it that hasn't really been seen in games since. ActionQuake2 was my favorite mod of all time. But the real sucky thing about quake2 DM is that you really had to know what you were doing when it came to finding a server, I hated trawling barrys on…
Hey all, I recently started playing NFSHP again and was marveling at the level design and how it feels like a real world place. I decided to see if there was any way I could get a better view of the world and as it turns out, ToCA EDIT created a camera mod that allows you to change the camera to whatever angle you like. I…
Hey there. I have a story in my mind. Story is based in Eastern Eurasian environment. It's About two guys who were best friends when they were kids. One guy went mad and started to hate the other guy, because he was a goat. Can you believe that? I can. Because there are some unfortunate occasions that happened at the day…
After months of painstaking work, our newest coder has gotten our Elemental animations working in our HL2 mod. This and other coding accoplishments has brought us much further along our planned progress than expected. We are now looking to add more of the Battle armor models to the game as well as original charicter…
Hey guys, this is a model for an Unreal Tournament 2004 mod that I am working on. The characters name is Eir, she is a Valkerye warrior with some robotic styling. The model will have a bow, but we're still trying to decide on the final design of it. The model weighs in at 2634 tris right now. Animation wise it will be…
by the sound of it your teacher neither inspires much confidence nor does seem to be really teaching all that effectively... but that's just the impression i'm getting first off, the lizard-riding concepts: i like the original color one the best, but i think that's because it's the most 'together' and conceptually…
Great you are enjoying it! I reckon you can get more of what you want in MD tho. Just have to make your clothing baggier. The parts that are wrinkled are to large for the form. So make the trousers longer than the leg and thicker. You can edit the pattern and run a simulation, and by using pins you can alter how the…