TheoryForm Games is seeking a 3D Animator for development of our debut title, Hazewalker. This is a paid position with approximately 80 hours of work, to be completed on contract before August 15th. About the Game: Hazewalker is a dark fantasy action-adventure game inspired by Metroidvania classics such as Castlevania:…
Lumba is a San Francisco / Dubai based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing extremely well. Our second and third titles, Tribal Rivals and Temsa7 Army, were chosen as part of Apple's "Best of…
Edit - Update 2014: Since it's been over 3 years since I started this sketchbook I figured I'd update the original post with some information. I'm 24 years old, married, and am looking to get into the freelance concept/illustration scene...eventually. I've spent years working various day jobs while trying to work on my…
Hello. I've been working on a Halo related project for a couple years now, and while it has gained some traction (50,000+) views on youtube, I could really use some help with some of the Environmental work. The mod has really come a long way, and it still has a long ways to go. I had an artist build a lot of the structures…
Indie developer whose project has been funded by a gaming company seeking to ad people to a small team. The Game: An artsy, emotional, adventure game in the vein of "Journey" being released on console and PC. Looking for: 3d Artists - Freelance. Work Remotely. Environmental Designer: Create epic, geometric, surrealist…
We need a Concept Artist for our main character and a 2d Animator to animate him. Concept artist will need to create:* Different versions of the character. * Different versions of outfits. * A finalized Character Design sheet * Three or four polished poses to be used in our ad campaign. 2d animator will need to create:*…
Hello Polycount forum browsers! For one of my classes, several of us were assigned to work on anything of our choosing and have it finely polished at the end of the month. My plan was originally to go with a "Military Tow-Truck" that followed something along the lines of an HET M1070, and the 2014 HESS truck, but I felt as…
@Carl Brannstrom Thats a very very good tip, this explains why creating characters from WoW was fun and not so much a hassle, they had a whole story. I could make a warlock look like a warlock, a warrior look like a warrior etc. I was inspired to make the lich king because his story was just so amazing to me, and this was…
Really cool! especially the running ones. There was something that has been bothering me a bit and I think I know what it is now. This is more a suggestion as it can be a matter of taste. (i think, fine line between fundamentals and style) There needs to be more "harshness" to your edges. Paying attention to straights and…
First up: Test-baking diffuse and normal maps in Maya 2014. I'm testing the diffuse map baking for a G1 Transformers project in which I intend to model high-poly versions, face-colour the models, then bake the colour information onto the low-poly models. If I'm correct, this should give crisp, reference accurate results…