You've got this precisely backwards, it's the fact that Fannie Mae and Freddie Mac was securitizing anything that incentivized the bad behavior on the banks part. The ONLY reason a bank has to avoid making a loan to a risky borrower is the fear that the borrower is not going be able to pay it back. But when you can…
@ComradeDispenser Huge thanks for the lengthy post and being "that guy", honestly. I feel it's an artist's purpose to strive to always improve on reaching the highest quality art, but also to be receptive of feedback and flexible to not get too attached to the work they've done. Feedback like yours is exactly what I need…
Which is practical and has a historical basis. Chainmail thongs don't -- but they're cool imo, im just saying -- I can tell you a million reasons a bruiser like conan would want to be bare chested. Can't think of one for a chainmail thong aside from aesthetics. The practicality aside, Conan's an interesting example of…
Heya Ive met some students out of gnomon. Some are great, some are average, all of them grew over their time over there I am sure. As a european 100k seems crazy to me, but I guess thats another discussion altogether. About progress and skills building. I think its much, much more simple than you think! On your website you…
Thank you @Alemja and @Aeseeberg04 for your time and proffesional cryt. After reading the answers I came up with the idea for a hard surface diorama scene. Please let me know if you think it is a good step for me at this time. Story: Gererator unit of the big ship has been detached from the main body as a result of impact.…
I recommend doing a whole scene just because I find it tons more enjoyable and you get to show off/practice compositional, color and lighting and storytelling skills. It also makes for a more interesting portfolio = better chances at getting a job. But if you want to do single assets and never, ever work within the level…
Senior Technical Artist (Animation) - FULL TIME ZeniMax Online Studios is seeking a Senior Technical Artist with a focus in animation to join our studio for the development of our next AAA game. This is a chance to join an experienced group of developers in pre-production for a new IP. The ideal candidate is a skilled…
So after too many years of lurkin' and creepin', I'm finally ponying up and posting something. I'm (hopefully) at a point in my life where I have the time to commit to this hooby, and I'm not going to get any better without feedback and practice. I will say in advance that I'm not going for a job in the industry or…
Hi everyone, I've not officially gotten these up on ubi.com yet (they should be up this afternoonish), but i wanted to let everyone know that I'm going to be staffing up a few Tech Art positions here at Ubisoft Studio SF. We've built a foundation over the last few years (Rocksmith!)and now we're getting the ball rolling on…
Hey guys, So this is something that has been bothering me for a very long time. Until now i just figured id use the workaround method but i want to settle this once and for all. This is why I'm here to ask you guys (the pros). So my confusion comes from the way that smoothing groups work with Maya. As I learned when I…