In a perfect world your smoothing algorithm should not melt the creases out of your mesh in the first place: http://www.polycount.com/forum/showthread.php?t=56310 cly_gestureSmoothing download link
Hey nrek, Thanks for the Image man i really appreciate it! im gonna take a step a little and see if i can meld these two different designs together somehow :)
Lamentations! Yahoo is pulling the plug on the Geocities power grid today, xkcd has a site redesign to commemorate it. My first Quake skins site was on Geocities and it was pretty bad, I had a computer melting java splashpage.
Wow just stumbled into this. Wish I was here for the progress! Really awesome. Is she a mix of a melee and siren powers? That could be awesome. Lilith's daughter trained by Zero ha.
Congrats! Dat TOZ shotgun. Looks like an interesting game. One small thing I disliked from the video though was going into third person for the melee takedowns.
bugger, no probs it's just a sketch about the lack of snow - i.e ice hockey playing in a 'pool' on melted ice, downhill grass skiing.... oh...my bad...SPOILERS!
It actually makes sense if you think about it, he's never had to reload because looking at the surface of the gun the guy has probably been using it as a melee weapon.
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hello!, My name's Ulyses Bain Carames and I'm a 3D character modeller that specializes in stylized 3D models, NPR, PBR and handpainted models alike. I have studied the cel-shading techniques from the likes of Nintendo's Zelda: Breath of the Wild, and Arc System Work's Guilty Gear XrD Rev 2. I am able faithfully recreate…