Issue: Color map refusing to adapt proper colors when baking from Mesh. It was working fine before. The only thing I did was add a track behind the cannon and push out that part of the cage. Yet parts of the model that have nothing to do with that started adapting the gray metal values for no reason! Steps Taken To Resolve…
Hi, I've got some nasty problem with my low poly model. Some of the edges on the same plane dont smooth and they show later on the normal map that I'm baking in Marmoset. Got few of those problems where geometry is a bit different. Things that I've tried : - using script uv to smoothing groups - setting smoothing groups by…
I've searched high and low and I can't find a solution that works. I want each of my streamed levels to have their own lighting, but when I put them all into one persistent level, the editor wants to bake them all together. Hiding layers and baking them one at a time doesn't work as the editor says it can not build with…
Hey everyone! I was wondering if anyone could help me out here. I´m for the first time trying to bake roof tiles into a texture but my maps end up warped and bend inwards. Can anyone point out what I´m doing wrong?
Hi, i am trying to bake a normal map from a high poly model and both models have very small gap where the cage intersects itself and the mesh. Should I manually change all verts of the cage in those regions or is there a better solution? Thank you :)
Hi guys, I have a problem when baking my AO in max. Let me shortly explain my workflow: I use keyframes to explode the HP model. For the Lowpoly (which is all fused together) i use Editable poly modifier for AO and Normal Positions. Now, the "HQ" model isn't the regular Sub-D model that is often used, but rather a beefed…
Hi guys im wondering if anyone knows of a good way to bake zbrush´s materials onto textures, i´ve seen a good tutorial online that explains a way to do it, however, either i dont quite grasp the idea or i dont get the results im expecting.
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