Hi all! I'm making an anisotropic reflections hair material since few days ago. My actual roadmap: Hair color [X] Solid color [X] Gradient color [ ] Color by texture Light [X] Lit mode (actually unlit only for maximize light control) [X] Light color affects material [X] Light intensity affects material Reflections control…
made a rug: My workflow for this isn't that thought through tbh though, i made it in a bit of a hurry :P but i'll likely come back to it. Here's how i did it: 1x 2048x1024 texture of a non-tiling rug material for the central rug mesh, and then an alpha border on the edge of the texture for the border mesh around the edge.…
Why 3d painter cannot work as a simple manual layer/mask adder ? This would allow to modify this layer manually into photoshop if needed and to not being "surprised" by a "byebye dynamask..." Actually the only way i've found to work correctly with 3dpainter, is to paint in a duplicated layer of my current material…
Teddy: Feature suggested, feature delivered. Teddy, you are unbeleivable :o xXm0RpH3usXx: Not quite shure what you mean. Collapsing the normalmap and making it greyscale won't help me get a heightmap. Anyways, thanks for the effort of writing a script, will still have a look at it for suhre :D EDIT: @xXm0RpH3usXx: Is that…
http://www.gimp.org GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring. It has many capabilities. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing…
Hello fellow CTs/Ts! I made this based off of an old toy I say from the mid 70s/early 80s. Unfortunately I could not find a picture of it, but I think the design is quite nice. I also took inspiration from Mach 5, the car from Speed Racer, and a few ships from Star Wars. I hope you guys enjoy it!…
Hi, i'm new to modeling because I have though of a good misc item for the Pyro in Team Fortress 2, the "Mangled Musician's Mask." I would like to model and send this in to Valve, hopefully looking very close to this: http://www.delmartimes.net/content/img/f246844/phantom.jpg What I have done is downloaded a thirty day free…
Hi, I often came across this problem while doing diffuse + specular: how to keep both maps synchronized, after I made changes in one of them. This wasn't a great problem though, because most of the time I was OK with using Adjustment Layers (with simple masks) over a copy of diffuse group to get specular group. Now, in PBR…
It's a nice start but it is too stylised to fit in the Mass Effect world. Reduce the size of the eyes and modifiy the shape so it's so almond shaped. And if you really want feedback on the head, share it without the hair mesh because it's very important to get the shape of the skull right and right now I suspect it's a bit…