Hi, I am doing some low poly model modification, but this problem has stuck me for very long time. When I insert vertex on the edge or face, the vertex normal on the new vertex use the face normal direction instead of interpolated normal direction. This give me smooth problem on rounded face. I use very low poly sphere to…
Do you have lights in the scene? Do the same planes always glow when you move around the scene or just the ones that seem to be facing the camera? Have you tried using normal thief? It will allow you to align the normals of a one object to another object. It helps to unify the lighting, really helpful when working with…
@dGreenberg Damn dude, you are right on the money with those face edits! I am definitely making those changes - she's looking great with just your minor tweaks. Thank you very much! And the hair is actually something I'm tackling as we speak. The ArtWar deadline got pushed back a bit, so I'm going to take a little extra…
A game called "Dark shot" done by a group of indie developers, that I had the pleasure to help by modeling their creature, recently come out and I thought I should share here and spread the word about their game a little bit. The model itself had go trough some downgrading after delivered to them, by the fact that is VR…
It is hard to critique work without the reference you pulled from. But from my initial viewing of your work the wrinkles under the eyes seem to be all the same depth/feel I'd fade out the wrinkle depth as they move away from the eyes. Likewise your skin looks very smooth. You added pore detail which looks fine, but human…
Man glad someone Necro'd ftw. Reminds me of Reboot "I'll subdivide you a new face!" Yo momma's so slow her FPS have a minus symbol. Yo momma's so fat she broke the Z axis. Yo momma's so ugly there's a line of sight softbody modifier. Yo momma's so ugly shes makes all nearby polies backfacing. Yo momma's so dense her…
Thanks Shanteez, Misuo and Fab-camp :) Sorry for the AWOL period guys... it's been hectic! Tobbeo: Thanks! It was different in a few ways really... although it looks at face value like a plain sidescrolling shooter, it was meant to be a much slower paced and tactical/stealth game with heavy another world/flashback vibes (I…
I don't think it got worse, I do think the bridge of the nose is a little too broad though, the mandible also, makes the head a little shapeless, you could adjust this with some subtle soft selection movements, shouldn't affect the textures that much. Also make sure your roughness levels replicate that of human face skin.…
If I understand correctly... Yes, it does. In fact they should be the same in both Max and Unreal. Unreal does some weird thing if you're going out of range of the number of materials in the Subobject Material Slot in Max and you export it. Keep it clean, every face should have the right number assigned to it, they…
I'm gonna have to agree with daphz; she her face looks like she's been hittin' the crack pipe. This is not unfixable. There are three things that are contributing to this: 1. Her eyes. She gots dem crazy eyes right now. You need to bring down the upper eyelid and just generally decrease the amount of white that she's…