CryEngine Team: ShadowOfTheLight Genre: Medieval & MMO Engine: Cry SDK 3 Graphic (Try): Next Gen Artists 1 (Need More) Animators 0 (Need More) Level Designers 1 In Cryengine 3 (No Need For More Level Designers) Terrain Designer 1 [to create Terrain/level In MudBox] Need One More! If you want to take a place in our team…
great technique in max. basically imgagine that you have made a base texture from a uv layout , then you realise that it looks crap. rather than repaint the whole thing. try this instead. 1 apply uv unwrap modifier 2 switch to channel 2 on the unwrap modifier. copy the uv's from channel 1 to channel 2 and then start…
Hi everyone this is my first time posting here. I don't wanna waste your time so I'll just be forward with it. I have been learning self taught blender for over 3-5 months now and my goal is to get a job in the Game industry (but I'll take anything at this point). since I'm self taught I don't have anyone to ask other than…
Can you be more specific about what you're struggling with? Is it finding the exact point to split the screen, changing the mode or what? At the risk of stating something you already know: 1. Click on the right corner of the viewport 1 and drag horizontally to split it. (gif from stackoverflow answer) 2. On the right side,…
For that, you could loop through the values individual characters as a string and replace the periods with commas; out_name = (getDirectories ((systemTools.getEnvVariable("USERPROFILE"))+"/Desktop"))[1] + "test.txt" out_file = createfile out_name for curObj in (selection as array) do ( posX = (curObj.pos.x) as string for…
Maybe this can help ? http://www.froyok.fr/documents/fur_sheppard.pdf http://www.froyok.fr/blog/2012-10-breakdown-shadow-of-the-colossus-pal-ps2 http://www.polycount.com/forum/showthread.php?t=85471 http://wiki.polycount.com/HairTechnique http://www.zbrushcentral.com/showthread.php?971881&p=971881&viewfull=1#post971881…
No, one 1 32 bit image is likely more efficient, less texture calls. However, 1 32 bit image is the same vmem cost as as 2 24 bit images. When we think about it that way, we can do some cool stuff with two maps: 1. 24 bit full color spec 2. 24 bit combo map R. Gloss G. Glow B. Reflection mask Or any other creative…
oh i have no idea how to do this in cryengine... in UE4 you would do: constant(number of times you want it tiled) -> texture UV's = your tiled detail map tiled detail map * weight map = final detail map use blending math of your choice to apply final detail map to material. for example, to simulate photoshops "overlay",…
Sorting issue. I have the same problem with max 2011. I use Xoliuls shader when working with Alpha Cards. I turn on clipping and use a 1 bit alpha and it starts sorting ok enough to see what you're doing while placing cards and such. I'm told Xoliul does not work with 2014 though. However 1 bit alpha is probably the…
1) it looks like mental ray is fudging up the padding, not surprising. 2) Are you sure you're baking AO and not a diffuse map with lights and shadows turned on? That's pretty weird. 3) Do you have any overlapping pieces in your UV layout? They should be moved outside of the 0:1 space, preferably exactly one tile to the…