I dont know much about guns, but I love modeling them it seems (same with cars). And I was looking over my old guns and I got an impulse to make a really good gun. My goal is to get a clean high poly and bake to low, equiped with full attachments like scopes, grenade launcher, different ammo clip. Pretty much anything I…
I really like to use MASH in Maya because its really easy and efficient. I hope you like it and give feedback. Thank you :smile: My blog post : https://gadsby.me/mash01/ https://vimeo.com/237703141
Hi everyone! i hope everyone had a great weekend, i am working satudays in night shift( but i like to call night watch ). So i started write blog about what i know and this is what i tried to teach; https://gadsby.me/bifrost01/ https://vimeo.com/238254771 I know its not great, i dont have a pc and this one belongs to…
Hello. You are in a very interesting place in the sense that this model seems to have very good surface quality and clean execution, which is unusual for a first try at sculpting. So congratulations on that ! You are currently running into a common roadblock experienced by many people jumping straight into Zbrush. But your…
Maya is not without its heaping helping of bugs. Your experience will also depend largely on which version of Maya you are using. I find 2013 to be the most stable, least buggy version so far, although I haven't really given the newer versions much of a chance since the service packs have been added (though I am growing…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Yep. Since you already know Max that is probably the best option at this point, but that really depends on the needs of the project. Do you plan to bring on other animators or outsource animation? Most animators are typically more familiar with Maya, so you might shrink your candidate pool. If it's just you and you know…
The first part of an effort to get better at working with baked lighting and especially getting a deeper understanding of lightmass and the whole UE4 lighting framework. Photo by Evgeny Larin https://vk.com/eehhh?w=wall-122059144_5908 https://www.instagram.com/catinbag/ Full project https://www.artstation.com/artwork/rA52x6
Heya! It's been awhile since I've done some serious hard surface stuff, and I realized I'm super out of practice. So I thought I might share what I'm working on and get some thoughts. I'm curious to hear what workflows/tips might be recommend. I'm unsure of what an effective workflow for something like this might be, so…