Hi!! I wanted to ask you for some advice. I'm looking to create a portfolio of creatures (and maybe a little bit of characters, but preferably creatures), which is what I really enjoy doing, and I want to increase my chances of getting hired. So I want to add more skills to my repertoire. I'm thinking of starting to study…
Does anyone know of a program (or photoshop plugin etc) that could simulate something like this: http://tinypic.com/player.php?v=r28e84&s=6 it should output it as image files.. This is for an old engine that doesnt use shaders so i will have to rely on .dds/.tga images with a slightly transparent alpha channel. Any help…
I would approach this by modeling the book closed. Then it will be easier to create your bone structure, since the pages are still in a straight line. To get the pages to deform like you have now, I'd create a spline IK and use the spline to do my animation. Tugging on one CV of the spline should give you that nice curve…
Hello all! I'm working on a UE4 environment that plays with the passage of time (fast forwarding mostly), and here's a shader i wrote. What do you guys think of the result?
https://www.youtube.com/watch?v=auBgMsLIuoI Hi all (first post here) After 3 long years of production, music video is finished and accepted by VEVO. It is rendered with Maya Viewport 2.0 and Firepro W7100 Feel free to ask questions. Thanks. Vedran
We are an indie studio with released titles, we are working in a game project and are looking for a maya 3D Animator with UE4 experience. If you are interested please send me your portfolio and hourly rates. and we can discuss it more.
Hi everyone, I just got through my first pass, and would like some feedback on this. I took the dialogue from an 11 Second Club competition from last year, but only just made the animation this year for fun. I just took my time with it and worked on it here and there over a period of time. Thanks!…
Hi everyone! My name is Marwan, I’m an Environment Artist and Co-founder of Remesh Games. As an Environment Artist, I’ve always found it annoying to "pollute" my scene just to check an asset. Dragging a mesh into the hierarchy just to see its stats or animations—and then having to clean it up—is a waste of time. To fix…