Oh well I didnt mean it was a bad example of someone getting where and what they wanted. For that I think he is a great example and something to strive towards. I just meant along the lines of it being a bad example of someone who wanted to be great at something working hard and eventually becoming great at it. As although…
Probably the USA system is a very wrong example while you have a few great docs the average sucks pretty bad. But ffs medicine isn't as easy as it seems, and sometimes a misdiagnosis is not the worst thing, it happens. For example what happened with Pseudo sister ir acceptable and be thankfull for that. Pancreatitis is…
Just a quick side note, if you wanted to go ask other devs (not on p.c.) say youtube videos or channels(as an example), about how their devs worked around these issues you might turn up some helpful, time saving feedback, that is IF they respond to it. Alternatively some peeps that have already fixed this could also just…
Each update I waste some time to see if Substance Sampler AI does anything useful finally and always just shrug and go away. Image to material usually does something just marginally better than old crazy bump . Ads halos around height details and looks same awful at sharp light angles. Surprisingly it sometimes works…
In 1990 games for NES sometimes were sold at 50 dollars if they were brand new or really popular, sometimes more. When Ninja Turtles came out for example, you know that awesome piece of crap that wasn't at all like the the arcade version, cost 50 bucks at some stores. So the prices for games in my eyes are pretty standard…
3dsMax to Substance Painter bridge This tool allows you to quickly send objects to Substance Painter from 3dsMax. Download link Installation Be sure to have administrator privileges in order to be able to add files to 3dsMax sub-directories. 1. Launch 3dsMax using right click->Run as administrator. 2. Use "MAXScript->Run…
(I´m copying this from the substance designer subforum, seeming that my issue occurs minly in marmoset and no one is asnwering there, maybe here i'll have more luck) Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside…
@Sidney Eliot Generally speaking, these shadow issues are fundamental to all renderers, not specific to Toolbag. There are some tricks that can be done in raster rendering engines to soften shadow faceting somewhat, but as you note in the last part of your post it's a problem there too. The software can only render shadows…
Yes you should always extrapolate, if you make a pathtraced offline rendering model you can be lazier but in realtime and in general if you want it to look good you need to add more artistic touch and think how the surfaces would be worn off based on physical logic and define those out more. On a screen and in varied…
I'm applying to The Game Assembly this spring, aiming for the game art education. Looking for feedback/critiques on my application. For example, which is the weakest piece? Have a look!