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Looking for feedback on school application!

I'm applying to The Game Assembly this spring, aiming for the game art education. Looking for feedback/critiques on my application. For example, which is the weakest piece? Have a look!





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  • ThisisVictoriaZ
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    ThisisVictoriaZ polycounter
    imo the 4th image is the weakest, the art style is a bit inconsistent between the character model and the bg, and the bg itself is a bit weird. good luck!
  • Svacob
    imo the 4th image is the weakest, the art style is a bit inconsistent between the character model and the bg, and the bg itself is a bit weird. good luck!
    Appreciate the critique, thanks!
  • erebus9
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    erebus9 polycounter lvl 3

    I like the idea of that guy with pulling a weapon from himself, very smart and interesting. I also agree with the previous commentary about the strange character and background. If I were you (please consider that I don't even work in the industry), I would not include this piece in your application. But I know very little about applying to art schools, so I might be wrong.

    Overall, your work seems interesting. Like, you know, when people talk about storytelling and its importance, I think your first work and this character with weapon have this aspect. They provide context, stimulate your imagination, and thus evoke emotions.

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