Fix those curved cylinder UVs. Make them straight or hide those. Showing off UVs is like showing wireframes a lot of times. People don't often look at the wireframe or UVs and think it's efficiently done (at least not most of the time). I wouldn't show your UVs personally. At least till yours are packed like SkankerZero's.…
Very awesome! Only thing missing is small scale props/clutter, the scene feels very bare and dead without them! (sorry if this is a redundant comment, i haven't read the entire thread) I also think your prop placement could be more interesting, it usually looks much better when you create small "islands of props" instead…
As for the layout, I'd say u could have thumbnails first cauz all those huge images right fom the start feel a bit overwhelming. I'd make thumbs at least for major sections (scenes, props etc). As for the content itself, to me you props look much better than actual scene that uses them. That is mostly because the scene…
Your car models are looking fantastic. Geometry for the props could be optimized a little more, but overall quite solid. I must respectfully disagree with EggE about your drawings. I think you SHOULD have them in there because it displays your ability to capture form in more than 1 medium. Yes they're good, no they're not…
Remove any WIP or "Empty" thumbnail work. By that I mean the sections because there are some pieces in your WIP area that leave your complete pieces wanting. For example, that dark sci-fi hall labeled "Level Design" blows all the completed pieces individually out of the water. Some of these levels need to be presented as…
Hah thats a clever render stage! i like the tape. :) I got one setup with a plain arced plane and reflection cards placed all around. I experimented with surface detailing, draped cloth etc but in the end it distracted from the main thing in the scene..the model so iv settled for a simple environment. Personally, i would…
Thanks guys =) I need to finish blocking out the red base and putting in place holders for future props then I we can play test the hell out of it. Advanced Painter : http://www.scriptspot.com/3ds-max/advanced-painter It lets you paint splines (and objects) on any selection of geometry. I've edited the script so the…
Hello everyone! Some background about me. I'm a partially self-taught 3D Artist who specializes in Props and Environments. I followed a few different study programs related to video game development but I dropped out of each of them because I wasn't really interested in studying and pursuing a degree. After failing to…
An absolute monster of an off-road rally high performance twincharged all wheel drive masterpiece fabricated by one of Italy's iconic marques, leaving an indelible impression on those who had witnessed it's racing prowess whilst piloted by equally incredible drivers, way back in the day. Was really supposed to be just a…
By rrxiii at 2012-07-27 This is going to be the main hub for an educational game that a friend and I are working on. But it's basically my first finished environment, and I know it could be better, but lack the experience to identify areas that can be improved. It's supposed to be clean, but I can't help feeling that some…