This is my entry for a competition at GA. The due date was just extended to May 9th, so I figured I'd post here for feedback. Looking for critiques, comments, and sarcastic bouts of admiration ;) - Most Recent - - End Recent - (Progression) Basic shapes... (Progression) Refining... Finishing up the high res. Still need to…
Hello all, I will be posting my work here as I progress hoping to get feedback on how I can improve on what I am working on.I know this is a game oriented forum but I am hoping that ppl here can help when it comes to materials and lighting since game devs understand it better and techniques involved. This is the first shot…
Hey guys! I was working on one of the concepts from Bi-Monthly Character challenges but time kinda got away from me. Been picking at it here and there. Just thought I'd start posting again and how my progress and get a little feedback. Let me know what you guys think and I'll take my best to update more this time around.…
I was posting progress in the what you working on thread but decided to start a new one to get more feedback. I started this project as a way to get back into Zbrush and learn new things about high poly sculpting here is my progress so far, I haven't started on the lower half and he still needs to have a jacket added to…
CURRENT UPDATE Sup PC! Been working on this guy on and off for quite a while, finally got to make some progress over the last 3 weeks or so. Figured I'd share the progress, any feedback is much appreciated, I've been staring at it for so long now I'm not sure what's good and what isn't anymore :P Cheers! PS - Ignore his…
Hey there! Let’s cut right to the chase. We are a small group of just a couple of active developers and some voice actors striving to re-invent Scott Cawthon’s “Five Nights at Freddy’s” series of games into an episodic series called 83 Fazbear Street. Keep in mind that the show will not simply be a retelling of the events…
Woo! Wrapped-up this high poly. First, a progress shot detailing the bolt section and muzzle in progress: It was particularly difficult to model some of the finer details, simply because the reference wasn't super-clear. I went on to finish the rest of the rifle, and am really pleased with the results. I'm hoping to put…
You're pretty much right on me being new to 3D modelling, I've been able to pick it up very quickly but texturing is probably the hardest part of my quest to make Dota 2 items. I'll continue on with the "placeholder" texturing that I have so far. I'll also post some pictures of my current progress and my future progress.
The days of AAA studio dominance are coming to a close. Indie titles now offer as much quality and playability. Sadly, I don't believe we will see AAA studios being as progressive as they should be (FFS it shouldn't even be a matter of being progressive, WTF is wrong with the world?). So I think it's up to Indies to give…
Hi Mr Bear, good progress! I like every 3d art from Lord of the rings or Hobbit. In my opinion, the grass is too saturated and you can add more color variation. In inspiration image i can see some yellow grass. But keep goinng. I am looking forward next image of your progress. Jakub Bareš