Hey Polycounters, I am currently working on a crate, based on a tutorial from Barry Lowndes on Youtube. Newest image: [ame]https://www.youtube.com/watch?v=UIt-nemQopE[/ame] I have a high poly made, but it isn't rendering properly in marmoset. This is how it looks in marmoset: This is it in the 3ds max window: as you can…
Hey I thought I would share this bit of decorating we did at our office. The art team and I printed out and cropped hundreds of inspirational images of stylized artwork and stuck it to the wall in front of the art area. My desk and others face this wall so it's a refreshing 3D art mural now compared to the white wall that…
I've worked mostly on the art side of CG so far. I dont even know any programming languages. So far ive worked on animating, rigging, and creating 3D art in 3ds MAX and zbrush (and photoshop for textures) That said, I am pretty good at math and physics, and i'm only average at drawing (i was probably the best drawer in my…
Totally agree with ChristenLA - the polycount could/should be optimized. Also showing complex props with triangulation/backfaces showing is a bit meh because you cant really get a proper/fast look of the topology Having sketches/2d art in your portfolio when applying for a Position where you would work in 3D Software feels…
Oh, my God. I've been waiting for a new episode with my butt cheeks clinched. Aaron, I wanted to email you, but since you're here, I just want to thank you from the bottom of my heart for these podcasts. I only found the Games Industry Mentor podcast a few months ago. At that time I was thinking about giving up 3D because…
Adam, just because you're a long time polycount poster doesn't give you license to be a rude jerk. Flying off the handle on some poor kid starting out in 3d is a great way of showing that you're nothing more than an immature prick who just gets his jollies from being a total bastard for no real reason. I think a healthy…
Hello Polycount community! I am looking for a 3D artist to conceptualize, create, rig, and animate a cute character in a 30-second video that will be used on the company website (we are a Los Angeles startup in gaming and AI). This is what we'll need: - An original cute cool simple accessible character that is rigged or…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
When I started 3d, it was making props, so I've grown with the habit of making an individual prop in 3ds max, and then arranging it in a scene in UDK. It took a long time for me to get out of the bsp habit! But I know this is a limited workflow and I've tried in the past to work on an environment as much as possible within…
Hey everyone, It's GDC season again and we'll have a bunch of things to unveil as the conference draws close! First, we can finally reveal that we've been working closely with Naughty Dog for the past 3 years to help the incredible team in Santa Monica bring Uncharted 4 to life! We'll be hosting a free session on Wednesday…