I've been trying to step up my texture game. Naughty Dog has put out some awesome hints on the subject, so I've been trying to follow along and emulate the processes shared by some of their artists. Right now I'm working on doing simple bricks using a technique presented by Tate Mosesian over on Pixologic. This technique…
just here for now, beeing active @ flashkit.com (flash stuff) as well but this kind of topic might be less interesting there even in the sub forum of 3d, applications and alike. Only the game development section rocks (most of it 2d game stuff though). Perhaps some other 3d forums,- that might be an option I want to use…
Hi folks, Can anyone recommend me good drawing paper and pencils and stuff like that, which they use for all their drawings. oh and it must be equipment avilable in the UK
First, I made a rough sketch to see what the proportions of the body approximately are. I did this by drawing horizontal lines to measure at what height all body parts are in the drawing. then, I was able to make an estimation of how the body would look like in an A-pose, relaxed.
wedrawcomics.com is in their open beta phase, if you like pseudo competitive drawing you should probably join as long as its open http://beta.wedrawcomics.com/ for example here is a comic im drawing in:
Hey watsup everybody! My name is Alexey and I decide to draw Chemtech VI. So this is a first step - choose of direction Next step will be draw in game view and detail it there
Subdivision modeling: block outs and incremental progression. Drawing is a creative process that most people encounter quite early on so it's often appealing to try and draw parallels between the initial rough sketch used to develop a finished drawing and the block out mesh used to develop a finished model. Taking this…
I'm relatively new to this site, but I have a reason for being here. I'm a Game Art Design student and I think that by joining an actual site that will give me feedback may very well help me get my portfolio started. I'm still havin gtrouble with digital work, but I practice as much as I can. I use GIMP because I don't…