Heya Folks! Here are some weapons I did for the game Super Dungeon Tactics. I was responsible for making the weapons in the game as well as some various character and environment props (not shown). This is a bit different from what I usually do, but it was still a fun project to work on. I definitely want to improve my…
On porous stuff/surface quality : one thing to keep in mind is that 3d prints always require some sort of post processing. Highest quality stuff only requires a light priming (check out Tamiyas fine surface primer spray cans), medium quality prints ask for serious wetsanding and priming, and lowest quality stuff requires…
@poopipe another question for ya. If you build a house, a normal sized house, would you add variation to the tiling textures/trims by using RGB masks or would you vertex paint and use decals? The mask approach I can still LOD without it affecting the look, but with vertex paint, LODs will make the vert paint pop in and…
I found something amazing today. It's like painting weights with layers, lets you organize your work, has AMAZING smoothing and tools, and speeds up the workflow. I just started trying it out, and I thought I'd share. http://www.ngskintools.com/ [ame=" https://www.youtube.com/watch?v=bzMtHZbDnAY"]ngSkinTools demo -…
There is a tutorial by Kevin Oxland that is great for using vertex paint in 3DS for terrain texturing. However, I never actually dl'ed the tutorial, i always just referenced his website and his site is down now. Does anyone actually have the pdf that they can share? Here's a link on this forum from a while ago discussing…
Im trying to learn how to digital paint better so i can make some wicked textures for my 3d models...mostly geared toward game creation(low poly)...i recently got a wacom tablet and ive watched all the vid tuts from polycount but for some reason i cant produce the same results, or even close... Is there a good book or…
As the title suggests, as I was experimenting with this feature, I've painted pink all over one of my bump maps. I can't seem to figure out a way to reset all changes made to textures, if at all possible. I could of course reimport my bump map but I feel as if I'm going to be using this feature I'd like to be able to…
Hey Guys, After chatting with some of you about your progress and thoughts on meeting the current deadline, we have decided to extend the War Paint competition until January 31st, 2016. We hope that this will increase the number of submissions as well as give everyone more time to polish their work. Thanks!
Hi everyone, my name is Neil. I'm the developer of ShaderMap. Just wanted to let Polycount members know that ShaderMap 2 has been released. Here is a list of the new features: - Redesigned User Interface - Normal Map Painting - Internal / External visualizer window - 32 / 64 bit binaries - Multi-core support - Added more…
So I'm new to 3D modeling, and have made a few models in 3Ds Max. I am having trouble texturing my models though with photoshop, and the viewport canvas. My issue is that I don't know how to make it so my texture doesn't look all pixelated as I paint it. Here is a screenshot. Does making the UVW bigger or smaller have an…