What i believe without doing it myself, nearly ever so grainiest of salts with my post here but from what i see is: modular kit assets. (make environment life easier) preferably made by you, dependent on your goals with your designing and $ pocket depth. 1. Artstation link Fundamentals of Modular kits 2. Artstation link…
There's no guarantee that anything made with 1.8 will function with 2. The material system isn't the only thing to change between versions - there's a lot of back-end programming that changed as well, which necessitates the use of a fresh Suite 2 project for any work made with the new version of the software. This is the…
maybe with a little bit maxscript :D ? here is a snippet I once wrote for someone that asked me how to create a cone that matches the camera with a pre- defined height.myCamera = selection[1];--the camera node_height = 128;--your input height-----------------------w = 2 * _height * tan(myCamera.fov/2);h = 2 * _height *…
This position has been filled. Overview Studio Vinari is a small game developer based in Barcelona, Spain. We are currently working on a project with great potential, and are in the process of constructing a Kickstarter campaign to fund its development costs. We are seeking a skilled 2D illustrator with experience in…
I started experimenting with material shaders for my modular room kit. The vertex painting was working nicely now so I tried implementing displacement too. The kind of material I'm looking for at the moment is an old broken plaster over brick wall. I know displacement is expensive but I plan to reserve it only for…
Hi Rob You best talking to administration before applying as the University and Government change things every year. At the moment (01/07/2014) to get on the Animation courses in a nutshell you need the following. 1- Youre in love with your computer!! 2- Good drawing skills (sculpture, painting, photography) 3- Art…
Hello all! Im making a robot who has an upper and lower elbow. I have successfully created an ikfk blend and have been able to get the fk to snap correctly to my ik. However when snapping the ik to the fk, I can only get the wrist to match positions. I used the upper elbow as my pole vector but i think i might need to use…
Hi all, I just recently upgraded from Photoshop CS to Photoshop CS 2. I have an Intel Pentium III 598 MHz chip, 768 mb of RAM and a Geforce 4 2600 titanium graphics card. Ever since upgrading to CS 2 I have been experiencing an extremely unstable software program. It is extremely sluggish when I move things around, open…
2 or 4 I like the door and grates on 2 the most, the angle of the door from 4, and I think 2's ridge is a bit cluttered. Also prefer the (]:X:[) from 4 over the three small gates from 2.
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…