Sage, I'm confused by what you just said. If faces and polygons are the same, and in Blender I read "faces", not "tris" or "polys", and then in 3ds Max I read "polys", what do "tris" have to do with the number of polys doubling in 3ds max as compared to the number of faces in Blender? Maybe I just misunderstood, but if…