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Re: First time poster
Reply by
okkun
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Sep 2007
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3D Art Showcase & Critiques
A much faster way of mapping by face is just selecting "face" when you add your UV modifier.
2 results
Re: Rift Art Dump
Reply by
g2000
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Jan 2012
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3D Art Showcase & Critiques
Beautiful faces :poly142:,did you only work on faces for them,and someone else made the rest of the body?
5 results
Re: Beast thing in armor
Reply by
Yozora
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Nov 2009
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3D Art Showcase & Critiques
yup I agree, new face looks boring and generic. Old face has lots of character :p
7 results
Re: The Monthly 'Newb' CHARACTER Challenge | August 2014 | Tilda / Mech
Reply by
tayuya64
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Jul 2014
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3D Art Showcase & Critiques
started to block in the face tried to go for anime mixed with disney-ish faces xD more to come later
33 results
Re: Team Fortress 2: 1850 Edition
Reply by
SuPa-
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Jan 2011
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3D Art Showcase & Critiques
Sure. This is an older pic but it has a close-up of the face (not much, if anything, has changed on the face since this pic)
49 results
Re: Faora from man of steel wip
Reply by
Brian "Panda" Choi
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May 2018
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3D Art Showcase & Critiques
Have you tried just making the planes of the face first before going so high res\ with the face?
3 results
Re: Help needed on beveling cylinders
Reply by
HaxLee
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Jan 2018
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Technical Talk
Ahh I see. So instead of having like one face as a bevel, I use multiple faces?
Re: Maya Triangulation Error
Reply by
haiddasalami
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Jun 2010
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Technical Talk
Best guess is double Faces. Great way to see them is turn on select face from center in preferences.
6 results
Re: Horror Doctor
Reply by
Dashtoronto
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Sep 2011
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3D Art Showcase & Critiques
Toxic_h2o, You have the front of that guy's face? i want to see what his face looks like
Re: TES: Oblivion
Reply by
Toomas
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Mar 2006
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General Discussion
The faces look like FaceGen faces because Oblivion uses FaceGen, incase you didnt allready know.
29 results
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