Hello guys, I'm working on this cylinder for a high-poly counterpart, have my head scratched on this problem the whole day and tried off different poly cuts, still no use.
What I'm trying to do is to have this beveling along the cylinder like this one (low-poly)

This is what I did so far for the highpoly counterpart

But I get undesirable pinching whenever I smoothen it out

Here's a view from another angle

It would be nice if anyone knows a trick around this.
Thanks

Replies
First shape i made like you have LP - 12 sided cylinder. Second one 48 sided cylinder. 4 loops more and your problem will go away
Guessing that's the little difference between Maya and Max