Hi everyone! I'm aiming to become an environment artist, mainly in the film industry, but I'm also open to working in gaming as well. So far my experience has been primarily with Maya and my portfolio reflects that. Recently, I started exploring Unreal Engine and of course noticed the vast library of 3D assets and textures…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
Heya there Malin! Long time no see :) Sorry for not answering my e-mail, it's not cause I don't love ya, just being distraught is all ;P I'll do my best to offer you some constuctive feedback grrrl! One of the main issues you have with color is that you seem to simply be adding white to the light, and black to the shadow.…
Glad to be helpful. ;) Well according to me you are looking the whole thing from the "old" point of view: you should free your point of view from the old constraint between texture size and grid size. These days is not that important anymore, as long as you work in a consistent way, so to have the same texel density…
The event structure is built because of the four ways people learn. There is not a one person at a time kind of basic event (we avoid that corporate lecture flavor). All instructors will be either setting example by making art or demonstrating in front of you or doing spoken presentations or acting as a mentor. Each one is…
Not if you're making speech shapes or animating dialog. The jaw is constantly sliding and moving all over the place. Take Ah and Oo for example. Put your fingers on the back of your jaw bone, and open up and say Ahhh, then do Oo like a monkey. When people talk they don't just always do Ah Ah Ah. They're all over the place…
On link below page, press ctrl+F and then search "Panel", at least one example there Subdivision Surface Modeling - polycount also check google as well if needing some more step by step for the baking process, looks like one good tutorial here: ArtStation - Understanding High Poly Floaters for Baking Details
And that ought to be the motivation in itself. To be honest, not a lot that AI creates is usuable as is. And there are lots of limitations in its use for larger companies. For example a company in Canada that runs on government subsidies would do well to maintain its workforce. Liquidating its workforce in favor of AI…
Hi Guys, I thought it was about time to start a new challenge! This one is based on something I made recently and as I'm in the middle of moving house at the moment I won't have a lot of time to take part in it so HERE'S ONE I MADE EARLIER: This challenge is about getting something from a high point to a low point and…
Hello everyone, in the last few weeks I modelled my third character I've ever made and this time is the goal, to make it gameready (more or less). Im not new to retopo a model, but it is my first time with this high amount of detail. First of all, I want you to show the two models.…