There really are two ways to look at this. - If you want to learn how to do proper game art modeling (as in : well optimized models, maybe even deformable with a skeleton), then definitely pick up Blender. It has all you'll ever need and even surpasses the big name commercial applications in many areas. It will, however,…
I started very with a very "freestyle" approach which was quite a bad idea. Didn't gather enough reference and the concept was quite boring. I knew I wanted to make a town environment but that was pretty much it, so the first blockout was quite flat. After getting some feedback from others and getting a better idea of what…
It's kind of hard to do with a custom skeleton because so much depends on how it was built. Rigs like CAT and biped have scaling features included. I make sure that each mesh piece shares the same pivot point which makes scaling much easier. I like to put this pivot point at the lowest center point of the character, so the…
You've got a great start to this project, I've got some ideas that might be worth trying out. The Cliffs: Couple things here. First, I've found that obj files handle well in scaling from low to high poly, I'm not sure about fbx models. It may be worth a shot to run some tests and see if the obj handles a little better.…
We have several animations (~100) that we need cleaned up. They were made using a Perception Neuron mocap system. This will require fixing leg skipping, penetration of arms and hands into body and any other strangeness you may see in an animation. Responsibilities * Determine the needs of individual animations to get them…
I've been teaching myself Blender and GIMP for about the last 4 months, and in a spur of madness/boredom I've decided I want to make a DOTA 2 item set, after I had an idea for Naga Siren. However, I've already met a few issues I really need to solve before starting. * Do I delete everything except the "body" file and…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
Team name: ShadowyTree Project name: Dark Age Brief description: Dark Age is a 3rd person 3d role playing game set in the world of Entaria.It has been in development for a long time(since 2002).Though most of the work is one in the past 2-3 years.The game is currently playable. Target aim: To complete the game.…
I figure I'll start a WIP thread. I did one way too late in my last project, and I want to get in the habit of posting updates and working on this workshop item. I've already started a few weeks ago. Here is a collection of photos and comments from the start until now. I'll post more as I continue to work. March 10, 2017…
I recently started working on my rigging/animation skills. I am rigging and animating in Modo and using it all in Unity. I have a rig in which legs and arms have IK solvers. I also have some constrains on feet. Some of the controllers are just parents of bones (like those blue cubes driving the spine or head and neck).…